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		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4113</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
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		<updated>2014-01-24T13:42:32Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /*  Geometry */&lt;/p&gt;
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&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well as to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;Surfaces, which do not exist in reality&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;Surfaces, which do not exist in reality&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as a building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as a building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4112</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4112"/>
		<updated>2014-01-24T13:18:19Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /*  Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well as to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;Surfaces, which do not exist in reality&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;Surfaces, which do not exist in reality&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4111</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4111"/>
		<updated>2014-01-24T13:15:16Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /*  Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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0.8.0&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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1.1.0&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well as to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In reality not existing surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;Surfaces, which do not exist in reality&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
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ALKIS&lt;br /&gt;
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&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
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[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
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| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
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[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
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Real Building &lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
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| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4110</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4110"/>
		<updated>2014-01-24T13:11:27Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /*  Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well as to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In reality not existing surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4109</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4109"/>
		<updated>2014-01-24T11:43:17Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Addresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well as to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4108</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4108"/>
		<updated>2014-01-24T11:30:14Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Heights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to be defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4107</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4107"/>
		<updated>2014-01-24T10:43:04Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Heights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute and so can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4106</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4106"/>
		<updated>2014-01-13T09:43:52Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Overhanging Building Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
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0.8.0&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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0.9.0&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* always as from the volume-forming building element separated surface element(s) (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4105</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4105"/>
		<updated>2014-01-13T09:09:46Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Cantilevered Building Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Bemerkungen&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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0.9.0&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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1.1.0&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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 &lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Overhanging Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4104</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4104"/>
		<updated>2014-01-13T09:04:42Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Cantilevered Building Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Overhanging or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4103</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4103"/>
		<updated>2014-01-13T09:04:10Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Cantilevered Building Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Overhanging or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4102</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4102"/>
		<updated>2014-01-13T08:43:57Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Heights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If absolute heights for the noted values are needed, they have to defined as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4101</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4101"/>
		<updated>2014-01-13T08:41:43Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Heights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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0.8.0&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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1.1.0&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not be specified and/or qualified any further; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
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ALKIS&lt;br /&gt;
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&lt;br /&gt;
|&lt;br /&gt;
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| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
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[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
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Real Building &lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
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CityGML LOD1 &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
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| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4100</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4100"/>
		<updated>2014-01-13T08:38:22Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Model Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not regulated  explicitly in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4099</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4099"/>
		<updated>2014-01-13T08:30:34Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Level of Detail (Building, BuildingPart) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balconies, dormers, chimneys, interior and furniture ) may be represented with greater detail as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4098</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4098"/>
		<updated>2014-01-13T08:16:46Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Level of Detail (Building, BuildingPart) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is represented by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4097</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4097"/>
		<updated>2014-01-13T08:02:56Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Scope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method. That means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wall Surface|wall surfaces]], [[#Roof Surface|roof surfaces]], [[#Ground Surface|ground surfaces]], [[#Outer Ceiling Surface|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Closure Surface|closure surfaces]] as well as [[#Doors|doors]] and [[#Windows|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able to process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#Windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer floor surface should generally be vertical directed upwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An outer floor surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roof terrace&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
The normals of an outer ceiling surface should generally be vertical directed downwards.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* An &#039;&#039;&#039;outer ceiling surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry &lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantilevered floor&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;closure surface&#039;&#039;&#039; consists only of virtual  ( imaginary ) surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Open barn&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Railway platform hall&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parking garage&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;door&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Door as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Door as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Door modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Door as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the doors should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Doors opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Doors closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:points to the address of the door&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Doors modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;window&#039;&#039;&#039; consists only of surfaces which are either &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation ( case A, B or C ) or consists of &#039;&#039;&#039;solids&#039;&#039;&#039; ( case D ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Window as a simple surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Window as a textured surface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case C&#039;&#039;&#039; (Window modeled in detail with surfaces only visible from the outside)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case D&#039;&#039;&#039; (Window as a solid)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In order to ensure a closed outer shell of the building, the windows should &#039;&#039;&#039;not&#039;&#039;&#039; be modeled &#039;&#039;&#039;in an opened state&#039;&#039;&#039; ( case A ) but &#039;&#039;&#039;in closed condition&#039;&#039;&#039; ( case B ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case A&#039;&#039;&#039; (Windows opened)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Case B&#039;&#039;&#039; (Windows closed)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple windows with embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows modeled in detail&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Passages ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Passage&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the passage&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (passage in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The passage (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling principle of a passage &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared passage through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The passage (BuildingInstallation) is assigned to the building which contains the greater part of the passage. The passage &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the passage with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a shared passage&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Passage(1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A passage is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passages&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LoD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Passage inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared passage&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate passages&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor passage &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte   &lt;br /&gt;
 &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
 &amp;lt;!-- ALKIS Spalte&lt;br /&gt;
width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;!-- ALKIS Spalte&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
--&amp;gt; &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4048</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4048"/>
		<updated>2013-12-13T14:16:50Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have an address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
:It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
:*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
:*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
:*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; allows &#039;&#039;&#039;points&#039;&#039;&#039;, &#039;&#039;&#039;lines&#039;&#039;&#039;, &#039;&#039;&#039;areas&#039;&#039;&#039;, &#039;&#039;&#039;volumes&#039;&#039;&#039; as well as any combination of these elements.&lt;br /&gt;
:The use of points is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
:The use of lines is only &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;recommenced under certain circumstances&amp;lt;/span&amp;gt;&#039;&#039;&#039;, because not all applications are able process this geometry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Surfaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces (e.g. satellite dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and surfaces resp. surfaces and volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, surfaces und volumes (e.g. balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]]) → see also [[#ErweiterteModellierung|Extended Modeling]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building installation; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building installation is the predominantly functional significance of the building installation at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:LoDX geometry of the building installation;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD1: no building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD2: simplified building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LoD3: detailed building installation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water ( e.g. foundation ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;ground surface&#039;&#039;&#039; consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;elevation&#039;&#039;&#039; of the ground surface depends on the availability of data: &lt;br /&gt;
** If there is information available about cellars, the elevation of the ground surface is set to the lower edge of the floor of the cellar (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** If the ground surface of the building, building part or building installation is generated by an intersection with the terrain, the elevation of the (horizontal) ground surface is set to the lowest absolute height of the corresponding terrain intersection line (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** It is &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommeded&amp;lt;/span&amp;gt; to generate the ground surface of the building, building part or building installation directly from an intersection with the terrain (&#039;&#039;&#039;Figure C&#039;&#039;&#039;);&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the base area&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building without cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and one floor slab&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with partial cellar and two different floor slabs &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with cellar and ramp &lt;br /&gt;
(Two bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lower edge of floor cellar&lt;br /&gt;
(One bldg:GroundSurface)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface at lowest absolute height of the corresponding terrain intersection line&lt;br /&gt;
(One bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Building with ground surface based on intersection with the terrain&lt;br /&gt;
(One bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A wall surface is an exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A wall is a vertical construction that bounds or subdivides a space and usually fulfils a loadbearing or retaining function.&lt;br /&gt;
&lt;br /&gt;
The normals of the wall surfaces should generally lie in the horizontal ( up to 45 degrees ).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wall projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &lt;br /&gt;
&#039;&#039;&#039;[[#AuskragendeBauelemente|Cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;must&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** a wall surfaces has different &#039;&#039;&#039;colors&#039;&#039;&#039; or &#039;&#039;&#039;textures&#039;&#039;&#039;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 areas each (1 area in &amp;quot;orange&amp;quot;; 2 areas in &amp;quot;beige&amp;quot;)(4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 2 areas each (1 area with texture &amp;quot;plaster&amp;quot;; 1 area with texture  &amp;quot;sandstone&amp;quot;) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** a wall surface is &#039;&#039;&#039;nonplanar&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 wall surfaces; 4 wall surfaces with 1 surface each and 1 wall surface (circular wall) with 6 surfaces (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Front wall as 1 wall surface consisting of 4 surfaces (revealing areas); right wall as 1 wall surface consisting of 13 surfaces (12 revealing areas)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* A &#039;&#039;&#039;wall surface&#039;&#039;&#039; &#039;&#039;might&#039;&#039; consist of &#039;&#039;&#039;several surfaces ( SurfaceMember )&#039;&#039;&#039; if :&lt;br /&gt;
** it is intended to indicate a &#039;&#039;&#039;storey structure&#039;&#039;&#039;&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 1 surface each (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wall surfaces with 3 surfaces each (ground floor, upper floor and top floor) (4 bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the wall&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
A wall surface with 4 surfaces&lt;br /&gt;
(1 bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces with 1 surface each&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 wall surfaces (3 planar walls with 1 surface each and 1 circular wall with 12 surfaces)&lt;br /&gt;
(4 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 wall surface with elliptic or circular layout&lt;br /&gt;
(1 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 wall surfaces by staggered facades&lt;br /&gt;
(5 bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A roof surface is a exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; A roof is a construction that encloses a building from above&lt;br /&gt;
&lt;br /&gt;
The normals of a roof should generally lie in the vertical.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LoD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LoD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LoD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
;&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:MultiSurface|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
* A &#039;&#039;&#039;roof surface&#039;&#039;&#039; surface consists only of surfaces which are &#039;&#039;&#039;visible from the outside&#039;&#039;&#039; of the building, building part or building installation. &lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roof projections&#039;&#039;&#039;, which do not limit the volume of the building will be modeled according to the rules for &#039;&#039;&#039;[[#AuskragendeBauelemente|cantilevered building elements]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD2 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:points to the LoD3 surface geometry of the roof&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:points to a CityGML feature &#039;&#039;bldg:Opening&#039;&#039; ( &#039;&#039;bldg:Door&#039;&#039; ( see [[#Doors|doors]] ) or &#039;&#039;bldg:Window&#039;&#039; ( see [[#windows|windows]] ) )&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gable Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mixed Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tent Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 2 surfaces&lt;br /&gt;
(1 bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 roof surfaces with 1 surface each&lt;br /&gt;
(2 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
3 roof surfaces ( 2 planar roof surfaces with 1 surface each and 1 conical roof area with 12 surfaces )&lt;br /&gt;
(3 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 conical roof area with 24 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jerkinhead Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gambrel Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arch Roof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dome Roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 roof surfaces&lt;br /&gt;
(4 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 12 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 roof surface with 264 surfaces&lt;br /&gt;
(1 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shed Roof II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 roof surfaces&lt;br /&gt;
(5 bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 roof surfaces&lt;br /&gt;
(10 bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
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[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4022</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4022"/>
		<updated>2013-12-06T15:28:24Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the building installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4021</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4021"/>
		<updated>2013-12-06T15:27:31Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Geometry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as boundary surface at the Building Installation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4020</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4020"/>
		<updated>2013-12-06T15:21:56Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4019</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4019"/>
		<updated>2013-12-06T15:08:30Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Datum&lt;br /&gt;
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Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Status&lt;br /&gt;
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Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4018</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4018"/>
		<updated>2013-12-06T15:07:39Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
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  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
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-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4017</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4017"/>
		<updated>2013-12-06T15:06:59Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building, building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4016</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4016"/>
		<updated>2013-12-06T15:06:15Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building, building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4015</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4015"/>
		<updated>2013-12-06T15:05:18Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building, building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4014</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4014"/>
		<updated>2013-12-06T14:59:14Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Scope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
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Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies is available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4013</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4013"/>
		<updated>2013-12-05T14:46:27Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Loggias */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
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  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
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[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
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-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4012</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4012"/>
		<updated>2013-12-05T14:46:04Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Balconies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0.2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0.2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4011</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4011"/>
		<updated>2013-12-05T14:43:54Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Arcades / Architrav */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An arcade is a succession of arches, each counter thrusting the next, supported by columns or piers, or a covered walk enclosed by a line of such arches on one or both sides. In warmer or wet climates, exterior arcades provide shelter for pedestrians.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; An &#039;&#039;&#039;architrave&#039;&#039;&#039; (from Italian architrave, from Greek ἀρχι, archi- and Latin trabs, bar) is the lintel or beam that rests on the capitals of the columns. It is an architectural element in Classical architecture. In the ancient world, it was also called Epistyl because it was commonly built on pillars.[Wikipedia]&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;net recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Threshold-values for the modelling of beams: all sides of the beam&#039;s BoundingBox are &amp;gt;= 0.5 m&lt;br /&gt;
** &#039;&#039;&#039;Modelling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Arcade (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boundary surfaces&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling principle of an arcade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arcade (1009); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; An Arcade is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arcades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Actual example&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML download] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4010</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4010"/>
		<updated>2013-12-05T14:02:46Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Dormers / Zwerchhaus (Zwerchgiebel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;dormer&#039;&#039;&#039;&#039; is a structural element of a building that protrudes from the plane of a sloping roof surface. Dormers are used, either in original construction or as later additions, to create usable space in the roof of a building by adding headroom and usually also by enabling addition of windows [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;dormer&#039;&#039;&#039; does not lie on the same plane as the building&#039;s exterior wall. The dormer (or the dormer&#039;s footprint) has a minimum offset of 0,5 m and lies inside the building&#039;s footprint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; The &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; is a one or more story installation of a sloping roof surface. It consists of a gable and its own roof. The !!!Zwerchgiebel!!! follows the exterior wall&#039;s building line. That represents the difference between a !!!Zwerchhaus!!! and a gable, because a gable does not have to follow the building line. The roof of the !!!Zwerchhaus!!! is often designed as a ridge roof. The ridge follows cross to the main roof&#039;s ridge. So the rainwater pipes continue in an orthogonal way to each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The &#039;&#039;&#039;zwerchhaus&#039;&#039;&#039; is not modeled as a part of the building installation, but as a building&#039;s boundary surface itself.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2:&lt;br /&gt;
*** Modeling only, if the dormer&#039;s height &amp;gt;= 2 m;&lt;br /&gt;
** Threshold LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces of the building structure. To close the building&#039;s volume, a ClosureSurface is modeled into the roof&#039;s gap.&lt;br /&gt;
*** The dormer (BuildingInstallation) &#039;&#039;&#039;contains all geometry-containing boundary surfaces&#039;&#039;&#039; of the dormer. To close the volume, either a ClosureSurface is modeled or it is closed by referencing to the building&#039;s corresponding ClosureSurface (Xlink to OrientableSurface).&lt;br /&gt;
*** The building&#039;s volume, the building structure&#039;s volume and the volume of the dormer (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;) reference (Xlink)to the corresponding boundary surfaces of the building structure and dormer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modelling Principle of a dormer&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dormer (1003); see SIG 3D codelisten recommendation for[http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A dormer is considered as a building component which semantically consists of the building&#039;s boundary surfaces.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dormer&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML download]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
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    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4009</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4009"/>
		<updated>2013-12-05T12:27:04Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Thoroughfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Datum&lt;br /&gt;
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Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Status&lt;br /&gt;
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Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
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0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with onesided Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a connection section&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Upper floor Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4008</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4008"/>
		<updated>2013-12-05T10:48:24Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Thoroughfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
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0.8.0&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Threshold LOD2 / LOD3:&lt;br /&gt;
*** Modeling only, if the Thoroughfare&#039;s depth and height &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Thoroughfare in a building)&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces.&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modeling Principle of a Thoroughfare&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039; (Shared Thoroughfare through two buildings)&lt;br /&gt;
*** Each building contains all geometry-containing boundary surfaces&lt;br /&gt;
*** The Thoroughfare (BuildingInstallation) is assigned to the building which contains the greater part of the Thoroughfare. The Thoroughfare &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces and complements the Thoroughfare with bounding geometry at the BuildingInstallation. &lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a shared Thoroughfare&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The modeling of buildings with a closed building construction is described in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]]&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Thoroughfare (1002); see SIG 3D codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Thoroughfare is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thoroughfares&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Actual Example&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Thoroughfare inside of a building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Two buildings with a shared Thoroughfare&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two buildings with separate Thorouoghfares&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two offset buildings with separate Thoroughfares&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML download]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4007</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4007"/>
		<updated>2013-12-05T10:07:40Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Thoroughfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Autor/en&lt;br /&gt;
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Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
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 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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First English version;&lt;br /&gt;
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  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: An open &#039;&#039;&#039;Thoroughfare&#039;&#039;&#039; is a part of a building at ground level for &#039;&#039;&#039;vehicles&#039;&#039;&#039; to drive through the building. It is bounded by walls and a roof.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4006</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4006"/>
		<updated>2013-12-05T09:57:03Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
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[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
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Real Building &lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
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[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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|}&lt;br /&gt;
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-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4005</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4005"/>
		<updated>2013-12-05T09:54:50Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width &lt;br /&gt;
Loggien über halbe Frontbreite (row house)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4004</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4004"/>
		<updated>2013-12-05T09:53:13Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Loggias */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Interior Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Partly set back ground floor&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML download] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Multi-storey building with interior Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Multi-storey building, Loggias across the whole front-width and height&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggias across half the front-width (row house)&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Projecting Loggias&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML download] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; In this example, the geometry is modeled within the &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; but not within the specified &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; elements (opposed to the standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
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CityGML LOD1 &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4003</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=4003"/>
		<updated>2013-12-05T09:14:18Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Loggias */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Roof type&#039; describes the characteristic shape of the roof; see also in the code list of the SIG3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;Measured height&#039; is the difference in [m] between the highest point of the roof structure and the defined footprint of the building; see also [[#Heights|Heights]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys above ground&#039; is the number of above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended, if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;storeys below ground&#039; is the number of underground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the above-ground floors&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Height between two consecutive floors of the underground floors&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LoDY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:LoDX geometry (curve) of the  [[#Terrain Intersection Line|terrain intersection line]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
:Relation to LoD2/LoD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (LoD2, LoD3)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer floor surfaces]] and [[#Virtuelle_Begrenzungsflächen|closure surfaces]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to LoD1/LoD2/LoD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A building part is a sub-division of a building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a building. &lt;br /&gt;
&lt;br /&gt;
The subdivision of a building can be done by different criteria, e.g.&lt;br /&gt;
* structural like number of floors, roof type, height, construction method,&lt;br /&gt;
* administrative like building function, ownership, year of construction.&lt;br /&gt;
&lt;br /&gt;
Building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must satisfy the following conditions ( necessary conditions ):&lt;br /&gt;
* A building part &#039;&#039;&#039;always&#039;&#039;&#039; has a relation (bldg:consistsOfBuildingPart) to &#039;&#039;&#039;exactly one&#039;&#039;&#039; building:&lt;br /&gt;
* Buildings and building parts &#039;&#039;&#039;touch each other&#039;&#039;&#039; planar or linear-shaped,&lt;br /&gt;
* Building parts must be &#039;&#039;&#039;&amp;quot;connected to ground&amp;quot;&#039;&#039;&#039; and can have the following &#039;&#039;&#039;properties&#039;&#039;&#039; ( for example, storeys are no building parts ):&lt;br /&gt;
** Building parts may have different &#039;&#039;&#039;building attributes&#039;&#039;&#039; ( e.g. function, roof type ),&lt;br /&gt;
** Building parts may have a address that &#039;&#039;&#039;differs&#039;&#039;&#039; from the address of the building,&lt;br /&gt;
** The geometry of building parts (&#039;&#039;bldg:BuildingParts&#039;&#039;) must be modeled in a way that both the &#039;&#039;&#039;volume&#039;&#039;&#039; and the &#039;&#039;&#039;surfaces&#039;&#039;&#039; of the boundary surfaces ( wall surfaces, roof surfaces and ground surfaces ) correspond to the real conditions ([[#BuildingPart/Geometry|see chapter Building Part/Geometry]]),&lt;br /&gt;
** If a building part is emphasized as the &#039;&#039;&#039;main part of the building&#039;&#039;&#039;, its semantics and geometry can be modeled in the parent building,&lt;br /&gt;
** Building parts will not be subdivided into further building parts.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#gml:Solid|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]). &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*In LoD2 a solid contains external references (Xlinks) to the real bounding geometry. &#039;&#039;&#039;In real nonexistent surfaces&#039;&#039;&#039; are modeled as closure surfaces and assigned directly to the building part (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation to boundary surfaces ( [[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommended)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Since the building part is derived from the building, all attributes of the building are also available for the building part (see also [[#BuildingAttribute|Building Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Office with factory hall&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;structurally distinct&amp;quot; building parts → &amp;quot;Office&amp;quot; as function of BuildingPart 1 ; &amp;quot;Factory Hall&amp;quot; as function of BuildingPart 2 &lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detached house with staggered shed roof&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House with a projecting floor&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts → roofType &amp;quot;staggered shed roof&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
No &amp;quot;structurally distinct&amp;quot; building parts; 1 building part not &amp;quot;connected to ground&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples with overarching building parts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boundary surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boundary surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boundary surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3988</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3988"/>
		<updated>2013-12-02T15:20:35Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;!--   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
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Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
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ALKIS&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
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CityGML LOD1 &lt;br /&gt;
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CityGML LOD2 &lt;br /&gt;
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[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
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&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
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Real Building &lt;br /&gt;
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&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
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[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3987</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3987"/>
		<updated>2013-12-02T15:18:36Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3986</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3986"/>
		<updated>2013-12-02T15:16:57Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3985</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3985"/>
		<updated>2013-12-02T15:15:46Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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 &lt;br /&gt;
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Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!--    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3984</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3984"/>
		<updated>2013-12-02T15:14:54Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
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März 2013&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to keep the instance files small and to ensure an optimal editability of models, maximum flat polygons should be used, if appropriate with holes (inner rings).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
The base modeling includes the modeling of the &#039;&#039;&#039;building resp. building part&#039;&#039;&#039; itself in LoD1, with appropriate &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; in LoD2 and LoD3 and with &#039;&#039;&#039;windows and doors&#039;&#039;&#039; in LoD3. In addition, the basic modeling covers the general use of &#039;&#039;&#039;building installations&#039;&#039;&#039;.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ISO:&#039;&#039;&#039; Provision of shelter for its occupants or contents as one of its main purposes; usually partially or totally enclosed and designed to stand permanently in one place&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; see [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Modeling Guide - Part 1]]&lt;br /&gt;
&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; depending on the LoD in the following way :&lt;br /&gt;
&lt;br /&gt;
*In LoD1 a solid directly contains the bounding geometry (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*In LoD2 and LoD3 a solid contains external references (Xlinks) to the bounding geometry ([[#Wandflächen|wall surfaces]], [[#Dachflächen|roof surfaces]], [[#Grundflächen|ground surfaces]], [[#Äußere_Deckenflächen|outer ceiling surfaces]], [[#Äußere_Bodenflächen|outer bottom surfaces]] and  [[#Virtuelle_Begrenzungsflächen|closure surfaces]] as well as [[#Türen|doors]] and [[#Fenster|windows]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;) ( see also conformance requirement no. 4 in chapter 10.3.9 of the CityGML V2.0 specification )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(mandatory)&amp;lt;/span&amp;gt;&lt;br /&gt;
: from GML version 3.2 onwards an id is mandatory&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended,  if available in the underlying land register)&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;name&#039; is the proper name or the name of the building.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The attribute &#039;&#039;bldg:class&#039;&#039; allows an unspecified classification of the building; no suggestion from the SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;function&#039; of a building is the predominantly functional significance of the building at the date of data collection ( principle of dominance ); see also in the SIG3D code lists.&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(conditionally recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;usage&#039; of a building describes the use of the building and contains the respective percentage usage share of the total use.&lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LoD1, LoD2, LoD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;yearOfConstruction&#039; is the year of completion of the construction or alteration of the building; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LoD1, LoD2, LoD3)&lt;br /&gt;
:The &#039;yearOfDemolition&#039; is the year of deconstruction of the building;&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommended)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3975</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3975"/>
		<updated>2013-11-28T14:28:44Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Datum&lt;br /&gt;
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Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
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Status&lt;br /&gt;
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Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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April 2012&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
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Mai 2012&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&amp;lt;--&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3974</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3974"/>
		<updated>2013-11-28T14:28:10Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
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== Document History == &lt;br /&gt;
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== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
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== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
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=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&amp;lt;--&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Real Building &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3973</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3973"/>
		<updated>2013-11-28T14:25:35Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2.0.0 EN&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#73ff73&amp;quot;&amp;gt;&lt;br /&gt;
public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
&amp;lt;--| &lt;br /&gt;
ALKIS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&amp;lt;--&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
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[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
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&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
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ALKIS &lt;br /&gt;
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CityGML LOD0 &lt;br /&gt;
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[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
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[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3972</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3972"/>
		<updated>2013-11-28T10:26:10Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Beispiele */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
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SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
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(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
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&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
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&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
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&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
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&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
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&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
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&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
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    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3971</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3971"/>
		<updated>2013-11-28T10:25:32Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Attribute */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Version&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Datum&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
     &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Autor/en&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Status&lt;br /&gt;
    &amp;lt;/th&amp;gt;  &lt;br /&gt;
    &amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Bemerkungen&lt;br /&gt;
    &amp;lt;/th&amp;gt; &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste Versuche&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
0.9.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
April 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;220&amp;quot;&amp;gt;&lt;br /&gt;
Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#ff7777&amp;quot;&amp;gt;&lt;br /&gt;
nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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März 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
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-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelist recommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=File:Loggia-Prinzip-v2.png&amp;diff=3970</id>
		<title>File:Loggia-Prinzip-v2.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=File:Loggia-Prinzip-v2.png&amp;diff=3970"/>
		<updated>2013-11-28T10:24:11Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: Karl-Heinz Häfele uploaded a new version of &amp;amp;quot;File:Loggia-Prinzip-v2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3969</id>
		<title>Modeling Guide for 3D Objects - Part 2: Modeling of Buildings (LoD1, LoD2, LoD3)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.quality.sig3d.org/index.php?title=Modeling_Guide_for_3D_Objects_-_Part_2:_Modeling_of_Buildings_(LoD1,_LoD2,_LoD3)&amp;diff=3969"/>
		<updated>2013-11-28T10:18:40Z</updated>

		<summary type="html">&lt;p&gt;Karl-Heinz Häfele: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|4}}&lt;br /&gt;
== Document History == &lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
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Version&lt;br /&gt;
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 &amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.8.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
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Erste Versuche&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
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0.9.0&lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
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Fertigstellung von Kapitel 1-4.1; 4.2 wird später bearbeitet&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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1.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Mai 2012&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
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öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Erste öffentliche Version von Kapitel 1-4.1;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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1.1.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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Januar/Februar 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / AG Qualität&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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nicht öffentlich&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vorbereitung Version 2.0.0 mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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2.0.0&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
SIG 3D / AG Qualität &lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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öffentlich&lt;br /&gt;
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 &lt;br /&gt;
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Erste öffentliche Version mit Erweiterter Modellierung;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
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2.0.0 EN&lt;br /&gt;
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November 2013&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
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SIG 3D / Quality Working Group&lt;br /&gt;
(c) 2013 Copyright Special Interest Group 3D (SIG3D) of the Spatial Data Infrastructure Germany (GDI-DE) http://www.sig3d.org /EC, KHH&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
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public    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &lt;br /&gt;
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First English version;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
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&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
* The modeling recommendations are usually independent from the recording method, that means that this document is &#039;&#039;&#039;not&#039;&#039;&#039; a recording manual.&lt;br /&gt;
* This document describes the modeling of 3D objects on the basis of &#039;&#039;&#039;existing information&#039;&#039;&#039;. In case of lacking information, in particular in case of missing height information, objects must &#039;&#039;&#039;explicitly not&#039;&#039;&#039; be modeled.  For example, if all relevant information on balconies are available, this document provides recommendations for a standardized modeling. Otherwise balconies must not be modeled. &lt;br /&gt;
* Recommendations are related to the Open Geospatial Consortium (OGC) standard &#039;&#039;&#039;CityGML version 1.0 and 2.0&#039;&#039;&#039;.&lt;br /&gt;
* This document refers to &#039;&#039;&#039;national (German) and European standards&#039;&#039;&#039; (AdV, INSPIRE) and can only be partially generalized.&lt;br /&gt;
* This document is restricted to the &#039;&#039;&#039;outer shell&#039;&#039;&#039; of buildings, i.e. building modeling up to LoD3&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Target Group===&lt;br /&gt;
* Modeler&lt;br /&gt;
* Data holder&lt;br /&gt;
* Developer&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Prior Knowledge Required ===&lt;br /&gt;
* GML: Geography Markup Language&lt;br /&gt;
* CityGML: Application schema for GML for the representation, storage, and exchange of virtual 3D city and landscape models&lt;br /&gt;
* [[ALKIS]]: Official German Land Registry Information System &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Further References ===&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=28802 CityGML 1.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [https://portal.opengeospatial.org/modules/admin/license_agreement.php?suppressHeaders=0&amp;amp;access_license_id=3&amp;amp;target=http://portal.opengeospatial.org/files/%3fartifact_id=47842 CityGML 2.0 Specification]&lt;br /&gt;
&lt;br /&gt;
* [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)]]&lt;br /&gt;
&lt;br /&gt;
*  [http://www.adv-online.de/icc/extdeu/binarywriterservlet?imgUid=42b23fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true GeoInfoDok V 6.0 - Modeling of the geoinformation of the official surveying and mapping of Germany (Main Document, in German only)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.adv-online.de/AAA-Modell/Dokumente-der-GeoInfoDok/binarywriterservlet?imgUid=c9e63fd2-1153-911a-3b21-718a438ad1b2&amp;amp;uBasVariant=11111111-1111-1111-1111-111111111111&amp;amp;isDownload=true ALKIS feature catalogue with building information ( in German only)]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Document Conventions ===&lt;br /&gt;
* &#039;&#039;&#039;Features&#039;&#039;&#039; are written in &#039;&#039;italic characters&#039;&#039; with the corresponding name space in &#039;&#039;&#039; &#039;&#039;bold characters&#039;&#039; &#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Examples&#039;&#039;&#039; are written in &amp;lt;tt&amp;gt;fixed width&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Online references&#039;&#039;&#039; to other internal or external pages and documents are written in &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt;.&lt;br /&gt;
* A statement which is not valid for all &#039;&#039;&#039;Levels of Detail&#039;&#039;&#039; (LoD) is noted as (LoD[1234][+]), e.g. a notation with (LoD1) is only valid for LoD1, a notation (LoD2+) is valid for all LoDs from LoD2 and above.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Definitions und Determinations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Level of Detail (Building, BuildingPart)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions of SIG 3D:&#039;&#039;&#039;&lt;br /&gt;
* LoD0&lt;br /&gt;
** For every building or building part the footprint or roof outline is representad by a horizontal polygon with a well defined absolute and constant height. &lt;br /&gt;
* LoD1&lt;br /&gt;
** For every building or building part the generalized outer shell is represented by exactly one prismatic extrusion solid. Ground, floor and roof surfaces must be horizontal, lateral boundary surfaces must be vertical.&lt;br /&gt;
* LoD2&lt;br /&gt;
** For every building or building part the geometrically simplified outer shell is represented by horizontal resp. vertical outer surfaces and simplified roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be represented as semantic objects.&lt;br /&gt;
* LoD3&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell is represented by detailed outer surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, wall surfaces, roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional building elements ( e.g. building installations like balkonies, dormers and chimneys ) may be more detailly represented as semantic objects. In respect to LoD2 doors and windows can be modeled as planar thematic objects. &lt;br /&gt;
* LoD4&lt;br /&gt;
** For every building or building part the geometrically detailed outer shell and interior is represented by detailed outer and inner surfaces and detailed roof shapes. All kind of surfaces ( e.g. ground surfaces, inner and outer wall surfaces, inner and outer roof surfaces, outer ceiling surfaces, outer floor surfaces, virtual closure surfaces ) and additional movable and non movable building elements ( e.g. building installations like balkonies, dormers, chimneys, interior and furniture ) may be more detailly represented as semantic objects. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Reference Coordinate System ===&lt;br /&gt;
CityGML 2.0 strongly recommends the specification of a reference coordinate system.  For a meaningful use of data a valid reference coordinate system is imperative, therefore a valid reference coordinate system must be defined for each instance file:&lt;br /&gt;
&lt;br /&gt;
* A reference coordinate system must be defined as &#039;&#039;&#039;three dimensional&#039;&#039;&#039; (usually position and height reference system --&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]).&lt;br /&gt;
* A reference coordinate system should &#039;&#039;&#039;not&#039;&#039;&#039; be changed within an instance file.&lt;br /&gt;
* A reference coordinate system should be defined once within &amp;lt;tt&amp;gt;&amp;lt;gml:Envelope&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations for Germany:&#039;&#039;&#039; &#039;&#039;ETRS89 / UTM / Reference ellipsoid GRS80 + DHHN92&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
   &amp;lt;gml:Envelope srsDimension=&amp;quot;3&amp;quot; srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32*DE_DHHN92_NH&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
   &#039;&#039;&#039;--&amp;gt; [[Definitionen#CCRS|see Compound Coordinate Reference System]]&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;gml:lowerCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458868.0 5438343.0 112.0 &amp;lt;/gml:lowerCorner&amp;gt;&lt;br /&gt;
      &amp;lt;gml:upperCorner srsDimension=&amp;quot;3&amp;quot;&amp;gt;458892.0 5438362.0 117.0 &amp;lt;/gml:upperCorner&amp;gt;&lt;br /&gt;
   &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALKIS Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
 &amp;lt;gml:boundedBy&amp;gt;&lt;br /&gt;
    &amp;lt;gml:Envelope srsName=&amp;quot;&#039;&#039;&#039;urn:adv:crs:ETRS89_UTM32&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367456.554 5718128.391&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
       &amp;lt;gml:pos&amp;gt;367505.094 5718091.143&amp;lt;/gml:pos&amp;gt;&lt;br /&gt;
    &amp;lt;/gml:Envelope&amp;gt;&lt;br /&gt;
 &amp;lt;/gml:boundedBy&amp;gt;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
see also [[Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)#Spatial-Reference-System|Modeling Guide for 3D Objects - Part 1]]&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ModelStructure&amp;quot;&amp;gt;Model Structure&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;core:CityModel&#039;&#039; is not explicitely regulated in the specification and in the schema. The multiple use of &#039;&#039;core:CityModel&#039;&#039; is compliant to the schema and will be validated.&lt;br /&gt;
In order to avoid conflicts while importing CityGML models, it is recommended to use &#039;&#039;&#039;exactly one&#039;&#039;&#039; instance of &#039;&#039;core:CityModel&#039;&#039; as &#039;&#039;&#039;root element&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Heights&amp;quot;&amp;gt;Heights&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The &#039;&#039;measuredHeight&#039;&#039; is the &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;computed&#039;&#039;&#039; difference between the lowest terrain intersection point and the highest roof point with the following properties:&lt;br /&gt;
&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is a &#039;&#039;&#039;simple&#039;&#039;&#039; attribute can not further specified and/or qualified; &lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;always&#039;&#039;&#039; related to the &#039;&#039;&#039;real&#039;&#039;&#039; building;&lt;br /&gt;
* the &#039;&#039;measuredHeight&#039;&#039; is &#039;&#039;&#039;independent of the LoD&#039;&#039;&#039; of the building;&lt;br /&gt;
* the &#039;&#039;&#039;computation&#039;&#039;&#039; of the &#039;&#039;measuredHeight&#039;&#039; should always base on the terrain model with the &#039;&#039;&#039;highest available resolution&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for flat roofs, outshot roofs, gable roofs, hip roofs, jerkinhead roofs, mansard roofs, pyramid roof, shed roof, shells and domes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-01.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for all kind of shed roofs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-02.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following heights are valid for different roof overhangs:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Höhenangaben-03.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need absolute heights for the noted values you must define them as generic attributes (dimensioned &#039;&#039;gen:measureAttribute&#039;&#039;):&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height surface&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;min height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height eaves&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&amp;lt;gen:measureAttribute name=&amp;quot;max height ridge&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;Value&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;TerrainIntersectionLine&amp;quot;&amp;gt;Terrain Intersection Line&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In CityGML the terrain intersection line is an attribute of a building or building part. It is generated by intersection of the building or building part with the terrain and has the following properties:&lt;br /&gt;
&lt;br /&gt;
* a terrain intersection line can be &#039;&#039;&#039;measured&#039;&#039;&#039; or &#039;&#039;&#039;calculated&#039;&#039;&#039; ;&lt;br /&gt;
* if a terrain intersection line is calculated, the terrain model with the &#039;&#039;&#039;highest resolution available&#039;&#039;&#039; should be used;&lt;br /&gt;
* a terrain intersection line is an &#039;&#039;&#039;attribute&#039;&#039;&#039; of the &#039;&#039;&#039;building or building part&#039;&#039;&#039;;&lt;br /&gt;
* outer building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;) are &#039;&#039;&#039;taken into account&#039;&#039;&#039; from a terrain intersection line (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
* a terrain intersection line is a result of the intersection of buildings in the respective LoD and the most accurate available terrain. In CityGML it has no relation to the terrain used in a visualization and its resolution and accuracy. &lt;br /&gt;
* a terrain intersection line may consist of &#039;&#039;&#039;several independent parts&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line &#039;&#039;&#039;need not be closed&#039;&#039;&#039;;&lt;br /&gt;
* a terrain intersection line which does not exist in reality will &#039;&#039;&#039;not be taken into account&#039;&#039;&#039; (e.g. in the case of building parts ).&lt;br /&gt;
&amp;lt;table width=&amp;quot;800px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall a.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall b.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall c.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrainIntersection-Fall d.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure D	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;AuskragendeBauelemente&amp;quot;&amp;gt;Cantilevered Building Elements&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Cantilevered or projecting building elements are defined as &#039;&#039;&#039;parts&#039;&#039;&#039; of roofs, walls etc, which should &#039;&#039;&#039;not be considered in the volume calculation of the building&#039;&#039;&#039;. Cantilevered or projecting building elements are modeled as follows:&lt;br /&gt;
* as surface element(s) always separated from the volume-forming building element (see &#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
* always as a surface element, if the thickness of the building element is less than 0.5 m (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* always as a solid element, if the thickness of the building element is greater than 0.5 m  (see &#039;&#039;&#039;Figure B&#039;&#039;&#039;)&lt;br /&gt;
* in LoD2 always as a surface element, if the thickness of the building element is less than 0.5 m&lt;br /&gt;
* in LoD2 always as a solid element, if the thickness of the building element is greater than 0.5 m &lt;br /&gt;
* in LoD3 always in the best accuracy based on available information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;800&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-1.png|800px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;    &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:AuskragendeBauelemente-2.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;ClosedCoverageType&amp;quot;&amp;gt; Closed Coverage Type&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Buildings as parts of closed coverage type (applies to semi-detached and terrace houses also) can be modeled as follows:&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;separated within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;separate buildings&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-01-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-04-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Separate buildings of closed coverage type&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as separate buildings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings that are &#039;&#039;&#039;united within the land register&#039;&#039;&#039; should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039; which can be subdivided into building parts (e.g. row of buildings, semi-detached  or terrace houses).&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-03-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as building parts&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Buildings &#039;&#039;&#039;without any land register information&#039;&#039;&#039; and for which the building detection provides &#039;&#039;&#039;no usable structures&#039;&#039;&#039; (e.g. based on flights) should be modeled as &#039;&#039;&#039;one single building&#039;&#039;&#039;.&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;[[image:GeschlosseneBauweise-02-V01.png|400px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;Terrace houses as one single building&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modeling of &#039;&#039;&#039;boundary surfaces&#039;&#039;&#039; between buildings must satisfy the following geometric resp. semantic conditions:&lt;br /&gt;
* Common boundary surfaces may only &#039;&#039;&#039;be referenced within a building via Xlink&#039;&#039;&#039; (building-building part resp. building part - building part).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Addresses&amp;quot;&amp;gt;Addresses&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* The CityGML specification allows to assign an address both to a building (&#039;&#039;bldg:Building&#039;&#039;, &#039;&#039;bldg:BuildingPart&#039;&#039;) as well to a door (&#039;&#039;bldg:Door&#039;&#039;). It is recommended &#039;&#039;&#039;always to assign an address to a building&#039;&#039;&#039; (in any LoD) because doors are not available in LoD1 and LoD2.&lt;br /&gt;
&lt;br /&gt;
* It is recommended to use the complete &#039;&#039;&#039;postal address&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multiple addresses&#039;&#039;&#039; can be assigned to one building.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umlauts&#039;&#039;&#039; are allowed in addresses (z.B. &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Würzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt; Wuerzburg&amp;amp;#9786;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Würzburg and Wuerzburg mixed &amp;amp;#9785;&amp;lt;/span&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Street:            Hermann-von-Helmholtz-Platz&lt;br /&gt;
 Number:            1&lt;br /&gt;
 Zip Code:          76344&lt;br /&gt;
 City:              Eggenstein-Leopoldshafen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;core:Address&amp;gt;&lt;br /&gt;
    &amp;lt;core:xalAddress&amp;gt;&lt;br /&gt;
       &amp;lt;xAL:AddressDetails&amp;gt;&lt;br /&gt;
          &amp;lt;xAL:Locality Type=&amp;quot;Town&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:LocalityName&amp;gt;&#039;&#039;&#039;Eggenstein-Leopoldshafen&#039;&#039;&#039;&amp;lt;/xAL:LocalityName&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:Thoroughfare Type=&amp;quot;Street&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareNumber&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareNumber&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:ThoroughfareName&amp;gt;&#039;&#039;&#039;Hermann-von-Helmholtz-Platz&#039;&#039;&#039;&amp;lt;/xAL:ThoroughfareName&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:Thoroughfare&amp;gt;&lt;br /&gt;
             &amp;lt;xAL:PostalCode&amp;gt;&lt;br /&gt;
                &amp;lt;xAL:PostalCodeNumber&amp;gt;&#039;&#039;&#039;76344&#039;&#039;&#039;&amp;lt;/xAL:PostalCodeNumber&amp;gt;&lt;br /&gt;
             &amp;lt;/xAL:PostalCode&amp;gt;&lt;br /&gt;
          &amp;lt;/xAL:Locality&amp;gt;&lt;br /&gt;
       &amp;lt;/xAL:AddressDetails&amp;gt;&lt;br /&gt;
    &amp;lt;/core:xalAddress&amp;gt;&lt;br /&gt;
 &amp;lt;/core:Address&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Codelists ===&lt;br /&gt;
Codelists for the CityGML 2.0 standard are available at &amp;quot;http://www.sig3d.org/codelists/standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The recommendations for codelists in this modeling guide refer to the proposal of the SIG3D. These codelists are availabe (in German only) at &amp;quot;http://www.sig3d.org/codelists/Handbuch-SIG3D&amp;quot; and relate to ALKIS.&lt;br /&gt;
&lt;br /&gt;
This modeling guide refers to the following codelists:&lt;br /&gt;
&lt;br /&gt;
*Building resp. building part (&#039;&#039;bldg:Building / bldg:BuildingPart&#039;&#039;)&lt;br /&gt;
**class http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_class.xml&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_function.xml&lt;br /&gt;
**usage http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_usage.xml&lt;br /&gt;
**roofType http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/_AbstractBuilding_roofType.xml&lt;br /&gt;
&lt;br /&gt;
*Building installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&lt;br /&gt;
**function http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Generic Attributes ===&lt;br /&gt;
Generic (user defined) attributes may be used to represent attributes which are &#039;&#039;&#039;not covered explicitly by the CityGML schema&#039;&#039;&#039;. Generic attributes must be used with care; they shall only be used if there is no appropriate attribute available in the overall CityGML schema. Otherwise, problems concerning semantic interoperability may arise. Interoperability of generic attributes is &#039;&#039;&#039;reduced to attribute values&#039;&#039;&#039; which can  only be interpreted semantically by additional information.  &lt;br /&gt;
The following attribute types are defined:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;stringAttribute&#039;&#039; - for arbitrary strings &lt;br /&gt;
* &#039;&#039;intAttribute&#039;&#039; - for dimensionless integer numbers &lt;br /&gt;
* &#039;&#039;doubleAttribute&#039;&#039; - for dimensionless floating point numbers &lt;br /&gt;
* &#039;&#039;dateAttribute&#039;&#039; - for dates with integer-valued year, month and day representation in the format YYYY-MM-DD (e.g. 2013-03-08)&lt;br /&gt;
* &#039;&#039;uriAttribute&#039;&#039; - represents a Uniform Resource Identifier Reference (URI) (e.g. a link to a document or a web site)&lt;br /&gt;
* &#039;&#039;measureAttribute&#039;&#039; - for dimensioned values (CityGML 2.0)&lt;br /&gt;
&lt;br /&gt;
Attributes can be combined in CityGML 2.0 by generic attribute sets &#039;&#039;&#039;&#039;&#039;genericAttributeSet&#039;&#039;&#039;&#039;&#039; with an optional &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039;. If the &#039;&#039;&#039;&#039;&#039;codeSpace&#039;&#039;&#039;&#039;&#039; attribute is present, then its value should identify an authority for the set, such as the organisation or community who defined its content. The generic attribute set may contain arbitrary generic attributes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CityGML Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:stringAttribute name=&amp;quot;&#039;&#039;&#039;construction&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;concrete&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:stringAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:intAttribute name=&amp;quot;&#039;&#039;&#039;entries&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:intAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:doubleAttribute name=&amp;quot;&#039;&#039;&#039;floor area ratio FAR&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;0.33&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:doubleAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:dateAttribute name=&amp;quot;&#039;&#039;&#039;approval date&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;2012-03-09&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:dateAttribute&amp;gt; &lt;br /&gt;
 &amp;lt;gen:uriAttribute name=&amp;quot;&#039;&#039;&#039;website &#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value&amp;gt;&#039;&#039;&#039;http://www.sig3d.org&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:uriAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;gen:measureAttribute name=&amp;quot;&#039;&#039;&#039;building width&#039;&#039;&#039;&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#&#039;&#039;&#039;m&#039;&#039;&#039;&amp;quot;&amp;gt;&#039;&#039;&#039;10.00&#039;&#039;&#039;&amp;lt;/gen:value&amp;gt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;gen:genericAttributeSet name=&amp;quot;&#039;&#039;&#039;Base Quantities&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Height&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m&amp;quot;&amp;gt;9.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Area&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m2&amp;quot;&amp;gt;80.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
    &amp;lt;gen:measureAttribute name=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;gen:value uom=&amp;quot;#m3&amp;quot;&amp;gt;720.00&amp;lt;/gen:value&amp;gt;&amp;lt;/gen:measureAttribute&amp;gt;&lt;br /&gt;
 &amp;lt;/gen:genericAttributeSet&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Geometry ===&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no GML Profile&#039;&#039;&#039; for CityGML. This means that CityGML instance files will validate with every GML geometry. The specification &#039;&#039;&#039;restricts&#039;&#039;&#039; the usage of GML geometry classes (CityGML 2.0 Annex D &amp;quot;Overview of employed GML3 geometry classes).&lt;br /&gt;
CityGML references to the following geometry classes (&#039;&#039;&#039;CityGML 2.0 Annex D&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abstract Classes&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instantiated Classes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;700px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Further Limitations&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Solid&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Solid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Surface&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Polygon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:&#039;&#039;&#039;LinearRing&#039;&#039;&#039;&#039;&#039; and &#039;&#039;gml:&#039;&#039;&#039;Ring&#039;&#039;&#039;&#039;&#039; exclusively with &#039;&#039;gml:LineString&#039;&#039; or &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;OrientableSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;tex:TextureSurface&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
obsolete&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (veraltet)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;TriangulatedSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Tin&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Curve&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;LineString&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;CompositeCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039; only &lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_GeometricPrimitive&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;Point&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_Coverage&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;RectifiedGridCoverage&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------    ----&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;gml:_AbstractGeometricAggregate&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSolid&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiSurface&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:OrientableSurface&#039;&#039;, &#039;&#039;gml:Polygon&#039;&#039;, &#039;&#039;gml:CompositeSurface&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;tex:TexturedSurface&#039;&#039; (obsolete)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiCurve&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
only &#039;&#039;gml:LineString&#039;&#039; and &#039;&#039;gml:CompositeCurve&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiPoint&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
no restriction&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;GeometricComplex&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restricted to connected linear networks	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;gml:&#039;&#039;&#039;MultiGeometry&#039;&#039;&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;&lt;br /&gt;
restrictrions see allowed geometry types 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um die Instanzdateien klein zu halten und um eine optimale Editierbarkeit der Modelle zu gewährleisten, sind größtmögliche ebene Polygone ggf. mit Löchern (innere Ringe) anzustreben.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== File Name ===&lt;br /&gt;
It is recommended to use *.gml as file extension to distinguish CityGML files from other XML files.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Modeling ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Modeling ===&lt;br /&gt;
Die Basismodellierung umfasst die Modellierung von dem &#039;&#039;&#039;Gebäude/Gebäudeteil&#039;&#039;&#039; selbst (LOD1), mit entsprechenden &#039;&#039;&#039;Begrenzungsflächen&#039;&#039;&#039; (LOD2 und LOD3) und mit &#039;&#039;&#039;Fenstern und Türen&#039;&#039;&#039; (LOD3). Zusätzlich deckt die Basismodellierung die allgemeine Anwendung von &#039;&#039;&#039;Gebäudeinstallationen&#039;&#039;&#039; ab. &lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Building&amp;quot;&amp;gt;Building (&#039;&#039;bldg:Building&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A free-standing self-supporting construction that is roofed, usually walled, and can be entered by humans and is normally designed to stand permanently in one place. It is intended for human occupancy (for example: a place of work or recreation), habitation and/or shelter of humans, animals or things.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&#039;&#039;bldg:Building&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthält der Solid direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;)&lt;br /&gt;
*Bei LOD2/LOD3 enthält der Solid Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]) (&#039;&#039;&#039;Figure B&#039;&#039;&#039;)(siehe auch CityGML V2.0 Spezifikation Kapitel 10.3.9 Conformance requirements, Conformance requirement Nr. 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:BuildingSolidXlink.png|350px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;gml:name&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Name&#039; ist der Eigenname oder die Bezeichnung des Gebäudes.&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Das Attribut &#039;&#039;bldg:class&#039;&#039; erlaubt eine nicht näher definierte Klassifikation der Gebäude; kein Vorschlag von SIG 3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Gebäudefunktion&#039; ist die zum Zeitpunkt der Erhebung vorherrschend funktionale Bedeutung des Gebäudes (Dominanzprinzip); siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;(bedingt empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Nutzung&#039; ist die Gebäudenutzung und enthält den jeweiligen prozentualen Nutzungsanteil an der Gesamtnutzung. Die Werte für das Attribut in ALKIS und CityGML sind sehr unterschiedlich.  &lt;br /&gt;
; &#039;&#039;bldg:yearOfConstruction&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Baujahr&#039; ist das Jahr der Fertigstellung oder der baulichen Veränderung des Gebäudes; &lt;br /&gt;
; &#039;&#039;bldg:yearOfDemolition&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Jahr des Rückbaus&lt;br /&gt;
;&#039;&#039;bldg:roofType&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Dachform&#039; beschreibt die charakteristische Form des Daches; siehe Codeliste SIG 3D&lt;br /&gt;
; &#039;&#039;bldg:measuredHeight&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Objekthöhe&#039; ist die Höhendifferenz in [m] zwischen dem höchsten Punkt der Dachkonstruktion und der festgelegten Grundfläche des Gebäudes; siehe auch Kapitel [[#Höhenangaben|Höhenangaben]] &lt;br /&gt;
; &#039;&#039;bldg:storeysAboveGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der oberirdischen Geschosse&#039; ist die Anzahl der oberirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysBelowGround&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen, wenn auch in ALKIS vorhanden)&amp;lt;/span&amp;gt;&lt;br /&gt;
:in Anlehnung an ALKIS: &#039;Anzahl der unterirdischen Geschosse&#039; ist die Anzahl der unterirdischen Geschosse des Gebäudes&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsAboveGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der oberirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:storeysHeightsBelowGround&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Geschosshöhen der unterirdischen Geschosse&lt;br /&gt;
; &#039;&#039;bldg:lodXSolid&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (volume)of the building&lt;br /&gt;
; &#039;&#039;bldg:lodXMultiSurface&#039;&#039; (LOD1, LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODX geometry (surface) of the building&lt;br /&gt;
; &#039;&#039;bldg:lodYMultiCurve&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:LODY geometry (curve) of the building &lt;br /&gt;
; &#039;&#039;bldg:lodXTerrainIntersection&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:LODX geometry (curve) of the  [[#Geländeschnittlinien|terrain intersection curve]] of the building&lt;br /&gt;
; &#039;&#039;bldg:outerBuildingInstallation&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:Relation to LOD2/LOD3 building installation&lt;br /&gt;
; &#039;&#039;bldg:boundedBy&#039;&#039; (ab LOD2)&lt;br /&gt;
: Relation to boundary surfaces ([[#Wandflächen|Wall-]], [[#Dachflächen|Roof-]], [[#Grundflächen|Ground-]], [[#Äußere_Deckenflächen|Outer Ceiling-]], [[#Äußere_Bodenflächen|Outer Floor-]] and [[#Virtuelle_Begrenzungsflächen|Closure Surface]])&lt;br /&gt;
; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to LOD1/LOD2/LOD3 building parts&lt;br /&gt;
; &#039;&#039;bldg:address&#039;&#039; (LOD1, LOD2, LOD3)&lt;br /&gt;
:Relation to one or more building addresses&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single family house&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-real.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-ALKIS.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD0.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Building-Example-1-V1-LOD3.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Gebäude&amp;quot;&amp;gt;Building Part (&#039;&#039;bldg:BuildingPart&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A BuildingPart is a sub-division of a Building that is homogeneous related to its physical, functional or temporal aspects and may be considered as a Building. &lt;br /&gt;
&lt;br /&gt;
Die Aufteilung der Baukörper kann nach verschiedenen Kriterien erfolgen, z.B.:&lt;br /&gt;
* Konstruktive Kriterien: Anzahl der Stockwerke, Dachform, Höhe, Bauweise,&lt;br /&gt;
* Administrative Kriterien: Gebäudefunktion, Besitzverhältnisse, Baujahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) müssen folgende Bedingungen (notwendige Bedingungen) erfüllen:&lt;br /&gt;
* Ein Gebäudeteil hat &#039;&#039;&#039;immer&#039;&#039;&#039; eine Relation (bldg:consistsOfBuildingPart) zu &#039;&#039;&#039;genau einem&#039;&#039;&#039; Gebäude&lt;br /&gt;
* Gebäude und Gebäudeteile &#039;&#039;&#039;berühren sich&#039;&#039;&#039; (flächig oder linienförmig),&lt;br /&gt;
* Gebäudeteile sind &#039;&#039;&#039;&amp;quot;bodenständig&amp;quot;&#039;&#039;&#039; (z.B. Geschosse sind keine Gebäudeteile) und können folgende &#039;&#039;&#039;Eigenschaften&#039;&#039;&#039; haben:&lt;br /&gt;
** Gebäudeteile dürfen unterschiedliche &#039;&#039;&#039;Gebäudeattribute&#039;&#039;&#039; haben (Funktion, Dachtyp usw.),&lt;br /&gt;
** Gebäudeteile dürfen vom Gebäude &#039;&#039;&#039;abweichende Adressen&#039;&#039;&#039; haben,&lt;br /&gt;
** die Geometrie der Gebäudeteile (&#039;&#039;bldg:BuildingParts&#039;&#039;) muss so modelliert werden, dass sowohl das &#039;&#039;&#039;Volumen&#039;&#039;&#039; als auch die &#039;&#039;&#039;Oberflächen&#039;&#039;&#039; der Begrenzungsflächen (Wand-, Dach- und Bodenflächen) den realen Verhältnissen entsprechen ([[#BuildingPart/Geometrie|siehe Kapitel Gebäudeteil/Geometrie]]),&lt;br /&gt;
** Soll ein Gebäudeteil als &#039;&#039;&#039;Hauptgebäudeteil&#039;&#039;&#039; hervorgehoben werden, kann dessen Semantik und Geometrie im übergeordneten Gebäude modelliert werden,&lt;br /&gt;
** Gebäudeteile werden nicht weiter in Gebäudeteile unterteilt.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bldg:BuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingPart/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Solid&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:Solid|Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
Für die Verwendung von gml:Solid wird abhängig vom LOD folgende Vorgehensweise empfohlen:&lt;br /&gt;
&lt;br /&gt;
*Bei LOD1 enthalten die Solids direkt die begrenzende Geometrie (&#039;&#039;&#039;Figure A&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]] sowie [[#Türen|Türen]] und [[#Fenster|Fenster]]). &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039; werden als virtuelle Begrenzungsflächen modelliert (&#039;&#039;&#039;Figure B&#039;&#039;&#039;).&lt;br /&gt;
*Bei LOD2/LOD3 enthalten die Solids Referenzen (Xlinks) auf die Geometrie der realen Begrenzungsflächen. &#039;&#039;&#039;Real nicht existierende Flächen&#039;&#039;&#039;, die für den Solid notwendig sind, werden direkt an das Gebäudeteil zugeordnet (&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-FallB.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD1-gedreht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallB.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Geometrie-Beispiel-Wiki-LOD2-gedreht-FallC.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
       &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiCurve&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingAttribute&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
Da der Gebäudeteil vom Gebäude abgeleitet ist, stehen alle Attribute des Gebäudes auch für den Gebäudeteil zur Verfügung (siehe [[#BuildingAttribute|Gebäude Attribute]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ausnahme:&#039;&#039;&#039; &#039;&#039;bldg:consistsOfBuildingPart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Büro mit Werkshalle&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Buero-Werkshalle-01.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; function BuildingPart 1 &amp;quot;2020&amp;quot; &amp;quot;Bürogebäude&amp;quot;; function BuildingPart 2 &amp;quot;2210&amp;quot; &amp;quot;Produktionsgebäude&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1100px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Einfamilienhaus mit versetztem Pultdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Haus mit vorspringendem Geschoss&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;550px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:FJK-Haus-BuildingParts-03.png|500px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile --&amp;gt; roofType &amp;quot;2200&amp;quot; &amp;quot;versetztes Pultdach&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Keine &amp;quot;strukturell eigenständige&amp;quot; Gebäudeteile; 1 Gebäudeteil nicht &amp;quot;bodenständig&amp;quot;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beispiele mit grundrissübergreifenden Bauteilen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Variante 1&lt;br /&gt;
[[image:Variante-01-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variante 2&#039;&#039;&#039;&lt;br /&gt;
[[image:Variante-02-V1-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Variante 3&lt;br /&gt;
[[image:Variante-03-V2-red.png|500px]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;BuildingInstallation&amp;quot;&amp;gt;Building Installations (&#039;&#039;bldg:BuildingInstallation&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Permanently installed parts of the buildings outer shell which are accessory for the building structure including loggia, dormer, etc. Doors and windows are modeled by the corresponding CityGML classes.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Geometry&amp;quot;&amp;gt; Geometry&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039;&#039;&#039;&#039; erlaubt &#039;&#039;&#039;Punkte&#039;&#039;&#039;, &#039;&#039;&#039;Linien&#039;&#039;&#039;, &#039;&#039;&#039;Flächen&#039;&#039;&#039;, &#039;&#039;&#039;Volumen&#039;&#039;&#039; und jede Kombination der genannten Geometrie Elemente. Die Verwendung von Punkten wird &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;. Die Verwendung von Linien wird nur &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;bedingt empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;, da nicht alle Anwendungen diese Geometrie verarbeiten können.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Antenne-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SolarPanel-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Kamin-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines (e.g. Antenna)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Sufaces (e.g. Solar Panel)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Volumes (e.g. Chimney)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-SatellitenAntenne-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Treppe-V2-MultiGeo-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Haus-mit-Balkon-V2.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces (e.g. Satellite Dish)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines and Surfaces respectively Surfaces and Volumes (e.g. stair and porch)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Lines, Surfaces und Volumes (e.g. Balcony)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039;&#039;&#039;&#039; Relation zu Begrenzungsflächen ([[#Wandflächen|Wand-]], [[#Dachflächen|Dach-]], [[#Grundflächen|Grund-]], [[#Äußere_Deckenflächen|Äußere Decken-]], [[#Äußere_Bodenflächen|Äußere Boden-]] und [[#Virtuelle_Begrenzungsflächen|virtuelle Begrenzungsfläche]]) --&amp;gt; siehe auch [[#ErweiterteModellierung|Erweiterte Modellierung]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1-explode.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1-explode.png|320px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Building with a small ridge turret (modeled as building installation with geometry)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Building with a tower (modeled as building installation with boundary surfaces)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Attributes&amp;quot;&amp;gt;Attributes&amp;lt;/span&amp;gt; =====&lt;br /&gt;
; &#039;&#039;gml:id&#039;&#039; &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;(verpflichtend)&amp;lt;/span&amp;gt;&lt;br /&gt;
: mit der GML Version 3.2 wird eine id verpflichtend&lt;br /&gt;
; &#039;&#039;bldg:class&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D; &lt;br /&gt;
; &#039;&#039;bldg:function&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;(empfohlen)&amp;lt;/span&amp;gt;&lt;br /&gt;
: Art der Gebäudeinstallation zum Zeitpunkt der Erhebung; siehe Codeliste SIG 3D;&lt;br /&gt;
; &#039;&#039;bldg:usage&#039;&#039; (LOD2, LOD3) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;(not recommented)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Keine Definition der SIG3D;&lt;br /&gt;
; &#039;&#039;bldg:lodXGeometry&#039;&#039; (LOD2, LOD3)&lt;br /&gt;
:LODX geometry of the building installation&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;span id=&amp;quot;BuildingInstallation/Examples&amp;quot;&amp;gt;Examples&amp;lt;/span&amp;gt; =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD1-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-LOD2-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-Solid-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD1-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LoD2-Haus-Turm-BoundeBy-LOD3-V1.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD1 keine Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD2 generalisierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
LOD3 detaillierte Gebäudeinstallation&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;GroundSurfaces&amp;quot;&amp;gt;Ground Surfaces (&#039;&#039;bldg:GroundSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against soil or water.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
*&#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:GroundSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine Grundfläche besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:GroundSurface-Flaech-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* Die &#039;&#039;&#039;Lage (Elevation)&#039;&#039;&#039; der Grundfläche wird durch die Datenverfügbarkeit bestimmt:&lt;br /&gt;
** Liegen Informationen über Kellergeschosse vor, so liegt die Grundfläche bei Unterkante Kellerboden (&#039;&#039;&#039;Figure A&#039;&#039;&#039;);&lt;br /&gt;
** Wird die untere Berandung des Gebäudes durch den Verschnitt mit dem Gelände erzeugt, so liegt die Grundfläche auf dem Niveau des niedrigsten absoluter Geländepunkts der Geländeschnittlinie (&#039;&#039;&#039;Figure B&#039;&#039;&#039;);&lt;br /&gt;
** Wird die Grundfläche aus dem Verschnitt mit dem Gelände erzeugt, liegt die Grundfläche auf dem Gelände (&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;)(&#039;&#039;&#039;Figure C&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-Skizze-7-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure A&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure B&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Figure C&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Flächengeometrie der Grundfläche&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommented&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-2-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte ohne Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfache Bodenplatte im Keller&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei getrennte Bodenflächen bei teilweise unterkellertem Gebäude&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Bodenflächen mit unterschiedlicher Orientierung bei Rampen&lt;br /&gt;
(2x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- zweite Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-5-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;253&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-6-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:GroundSurface-7-V2.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des Kellerbodens &lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche auf dem Niveau des niedrigsten Punktes der Geländeschnittlinie&lt;br /&gt;
(1x bldg:GroundSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Bodenfläche als Ergebnis mit dem Geländeverschnitt &lt;br /&gt;
(1x bldg:GroundSurface)	&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;WallSurfaces&amp;quot;&amp;gt;Wall Surfaces (&#039;&#039;bldg:WallSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lateral boundary surface of a building , building part or building installation.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Wandflächen liegen in der Regel in der Horizontalen (+45 / -45).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:WallSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; besteht nur aus den &#039;&#039;&#039;von außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:WallSurface-Flaechen-Volumen.png|600px]]	&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wandüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert.&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; muss aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine Wandfläche verschiedene &#039;&#039;&#039;Farben&#039;&#039;&#039; oder &#039;&#039;&#039;Texturen&#039;&#039;&#039; hat&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Farben-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Texturen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Fläche (1 Fläche &amp;quot;Orange&amp;quot;; 2 Flächen &amp;quot;Beige&amp;quot;)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 2 Flächen (1 Fläche Textur &amp;quot;Putz&amp;quot;; 1 Fläche Textur &amp;quot;Sandstein&amp;quot;) (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** eine Wandfläche &#039;&#039;&#039;nicht planar&#039;&#039;&#039; ist&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Rund-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-Laibungen-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;5 Wandflächen; 4 Wandflächen mit je 1 Fläche und 1 Wandfläche (runde Wand) mit 6 Flächen (4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wand vorne 1 Wandfläche mit 4 Flächen (Laibungsflächen); Wand rechts 1 Wandfläche mit 13 Flächen (12 Laibungsflächen)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
* Eine &#039;&#039;&#039;Wandfläche&#039;&#039;&#039; kann aus &#039;&#039;&#039;mehreren Flächen (SurfaceMember)&#039;&#039;&#039; bestehen wenn:&lt;br /&gt;
** eine &#039;&#039;&#039;Stockwerksstruktur&#039;&#039;&#039; angedeutet werden soll&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-ohne-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;[[image:WallSurface-mit-Stockwerke-V1.png|300px]]&amp;lt;/td&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 1 Fläche(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 Wandflächen mit je 3 Flächen (Erd-, Ober- und Dachgeschoss)(4x bldg:WallSurface)&amp;lt;/td&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-0-V2.png|250px|link=WallSurface-0-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-1-V2.png|250px|link=WallSurface-1-Animation]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-2-V2.png|250px|link=WallSurface-2-Animation]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche mit 4 Flächen&lt;br /&gt;
(1x bldg:WallSurface)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen mit je 1 Fläche&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Wandflächen (drei gerade Wände mit je 1 Flächen und eine gekrümmte Wand mit 12 Flächen)&lt;br /&gt;
(4x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-3-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:WallSurface-4-V2.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Wandfläche bei ellipsenförmigen oder runden Grundrissen&lt;br /&gt;
(1x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Wandflächen durch versetzte Fassadenteile&lt;br /&gt;
(5x bldg:WallSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;RoofSurfaces&amp;quot;&amp;gt;Roof Surfaces (&#039;&#039;bldg:RoofSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation, whose primary function is to protect from the effects of weather.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Dachflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:RoofSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Eine Dachfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
[[image:RoofSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dachüberstände&#039;&#039;&#039;, die das Gebäudevolumen nicht begrenzen, werden entsprechend den Regel für &#039;&#039;&#039;[[#AuskragendeBauelemente|auskragende Bauelemente (Kap. 3.5)]]&#039;&#039;&#039; modelliert&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satteldach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mischform&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zeltdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-0-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-1-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-2-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-3-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 2 Flächen&lt;br /&gt;
(1x bldg:RoofSurface) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Zwei Dachflächen mit je 1 Fläche&lt;br /&gt;
(2x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Drei Dachflächen (zwei ebene Dachflächen mit je 1 Flächen und eine kegelförmige Dachfläche mit 12 Flächen)&lt;br /&gt;
(3x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine kegelförmigen Dachfläche mit 24 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zweite Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Krüppelwalmdach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mansardendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bogendach&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kuppeldach&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-4-V1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-5-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-6-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-8-V1.png|220px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
4 Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Vier Dachflächen&lt;br /&gt;
(4x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachflächen mit 12 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eine Dachfläche mit 264 Flächen&lt;br /&gt;
(1x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dritte Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach I&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sheddach II&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-9-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RoofSurface-10-V1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
5 Dachflächen&lt;br /&gt;
(5x bldg:RoofSurface)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
10 Dachflächen&lt;br /&gt;
(10x bldg:RoofSurface)		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterFloorSurfaces&amp;quot;&amp;gt;Outer Floor Surfaces(&#039;&#039;bldg:OuterFloorSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, upper boundary surface of a building , building part or building installation which is not a roof.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Bodenflächen zeigen in der Regel nach oben.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterFloorSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Bodenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachterrasse&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Altan&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterFloorSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;OuterCeilingSurface&amp;quot;&amp;gt;Outer Ceiling Surface(&#039;&#039;bldg:OuterCeilingSurface&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior, lower boundary surface of a building , building part or building installation against air.&lt;br /&gt;
&lt;br /&gt;
Die Normalen der Äußeren Deckenflächen zeigen in der Regel nach unten.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:OuterCeilingSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine äußere Deckenfläche besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- erste Reihe von Beispielen --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterFloorSurface-Uebersicht.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-Flaechen-Volumen.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrt&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggia&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auskragendes Stockwerk&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-02-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:OuterCeilingSurface-03-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x OuterCeilingSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;VitualBoundarySurface&amp;quot;&amp;gt;Virtual Boundary Surface (&#039;&#039;bldg:ClosureSurface&#039;&#039;)&amp;lt;/span&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Exterior or interior boundary surface providing virtual boundaries, typically used to seal holes in volumetric objects.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:ClosureSurface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
* Eine virtuelle Begrenzungsfläche des Gebäudes besteht nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; (gedachten) Flächen.&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod2MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD2 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:opening&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&lt;br /&gt;
:Zeigt auf ein CityGML feature &#039;&#039;bldg:Opening&#039;&#039; (&#039;&#039;bldg:Door&#039;&#039; (siehe [[#Türen|Türen]]) oder &#039;&#039;bldg:Window&#039;&#039; (siehe [[#Fenster|Fenster]]))&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Offene Scheune&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchgangsbahnhof&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Parkhaus&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-01-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-03-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ClosureSurface-02-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
1 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
2 x ClosureSurface		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
28 x ClosureSurface	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Doors&amp;quot;&amp;gt;Doors (&#039;&#039;bldg:Door&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;ISO 6707-1:&#039;&#039;&#039; Construction for closing an opening intended primarily for access or egress or both.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Door&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Türen können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TerrassenTuer-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen der detaillierten Tür)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Türen &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Tuer-zu-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Türen geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Türen geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
;&#039;&#039;bldg:address&#039;&#039;&lt;br /&gt;
:Zeigt auf eine Adresse&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Doors with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Doors&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Tueren-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 19	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 128		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 3498		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Windows&amp;quot;&amp;gt;Windows (&#039;&#039;bldg:Window&#039;&#039;)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Construction for closing an opening in a wall  or roof, primarily intended to admit light and / or provide ventilation (cf. ISO  6707).&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:Window&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;gml:MultiSurface&#039;&#039;&#039;&#039;&#039; siehe auch [[Handbuch für die Modellierung von 3D Objekten - Teil 1: Grundlagen (Regeln für valide GML Geometrie-Elemente in CityGML)#gml:MultiSurface| Handbuch - Teil 1]]&lt;br /&gt;
&lt;br /&gt;
* Fenster können nur aus den von &#039;&#039;&#039;außen sichtbaren&#039;&#039;&#039; Flächen (Fall A, B und C) oder als &#039;&#039;&#039;räumliche Objekte&#039;&#039;&#039; (Fall D) modelliert werden.&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-0-Texture.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Detail-1.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-0-Texture.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1-Flaeche.png|250px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:RechteckFenster-Schnitt-Detail-1.png|250px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (eine einfache Fläche)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (eine einfache Fläche mit Textur)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall C&#039;&#039;&#039; (nur von außen sichtbare Flächen des detaillierten Fensters)&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall D&#039;&#039;&#039; (Tür als räumliches Objekt)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Um eine geschlossen Außenhülle des Gebäudes zu gewährleisten, sollten Fenster &#039;&#039;&#039;nicht im geöffneten Zustand&#039;&#039;&#039; (Fall A) sondern im &#039;&#039;&#039;geschlossenen Zustand&#039;&#039;&#039; (Fall B) modelliert werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-offen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Fenster-geschlossen-red-v1.png|500px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall A&#039;&#039;&#039; (Fenster geöffnet)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fall B&#039;&#039;&#039; (Fenster geschlossen)&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:lod3MultiSurface&#039;&#039;&lt;br /&gt;
:Zeigt auf die LOD3 Geometrie&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;!-- Erste Reihe der Beispiel   --&amp;gt;&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Simple Window with Embrasure&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Detailled Window&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-GanzEinfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Einfach-Red-V1.png|300px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Beispiel-Fenster-Komplex-Red-V1.png|300px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 28	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 412		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Number of Polygons (Complete Model) = 6269		&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id =&amp;quot;ExtendedModeling&amp;quot;&amp;gt;Extended Modeling&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Extended Modeling covers the modeling of frequently appearing &#039;&#039;&#039;architectural building components&#039;&#039;&#039; which significantly form the building&#039;s outer appearence. These building components are modeled as &#039;&#039;&#039;building installations&#039;&#039;&#039; as a general rule.&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
==== &amp;lt;span id=&amp;quot;Balconies&amp;quot;&amp;gt;Balconies&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Balcony&#039;&#039;&#039; is a platform attached to a building which lies above the terrain level and projects from the building structure.&lt;br /&gt;
It is supported by columns or console brackets, and enclosed with a balustrade [cit. en. Wikipedia]. The word&#039;s origin lies in the Italian word &amp;quot;balcone&amp;quot;, which itself originates from the old-high-german word &amp;quot;balcho&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
**** Plane ground-area, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the balcony&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
**** Plane ground-Area, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
**** Plane side-walls, if the component&#039;s thickness &amp;lt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing border surfaces.&lt;br /&gt;
*** The balcony is modeled as a &#039;&#039;&#039;Building Installation with Geometry&#039;&#039;&#039;. That is without semantic differentiation.&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the corresponding boarder surfaces. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Balkon-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling principle of a balcony&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Balcony&#039;&#039; (1000); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;not recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Balcony is considered as &#039;&#039;&#039;one&#039;&#039;&#039; building component which is semantically not subdivided any further.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Balconies&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-red.JPG|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-ALKIS.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD0.png|200px]]  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD2.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:KHH-3-Balkone-01-LOD3.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/6e/KHH-3-Balkone-LOD0-V01.gml CityGML download] 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/ce/KHH-3-Balkone-LOD1-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/ac/KHH-3-Balkone-LOD2-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d0/KHH-3-Balkone-LOD3-V01.gml CityGML download]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, projected from the building structure --&amp;gt; Balcony&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-03-red.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot; width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	[[image:Eckbalkon-Alkis.png|200px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD0-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD1-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD2-01.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Eckbalkon-LOD3-02.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/96/Eckbalkon-LOD0-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4a/Eckbalkon-LOD1-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/7/77/Eckbalkon-LOD2-V01.gml CityGML download]		&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/5/56/Eckbalkon-LOD3-V01.gml CityGML download]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Above terrain level, partly projected from the building structure, not bounded by 3 walls --&amp;gt; Balcony (no Loggia)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------Kommentiert am 14.01.2013 soll nicht in die Version2.0--------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Ueberdachung-LOD1-Variante-1-V1.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
---------&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
===== Beispiele =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;806px&amp;quot;  border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3.png|400px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[[image:LOD2_Z20-KHH-V3-Variante-2.png|400px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Einfacher Balkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Eckbalkon	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/62/Balkon-Beispiel-1.gml Beispiel herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Beispiel herunterladen	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
siehe auch [[#Söller/Altane|Söller/Altane]]&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Loggias ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; A &#039;&#039;&#039;Loggia&#039;&#039;&#039; is an enclosed on top exterior room within the building footprint, which is surrounded by &#039;&#039;&#039;3&#039;&#039;&#039; walls at full storey height. From an architectonical point of view, a &#039;&#039;&#039;Loggia&#039;&#039;&#039; (from the Italian) is a room within a building, which opens to the exterior area by means of archs or other constructional appliances. At ground floor level, Loggias create a passage between the interior area and the exterior area. At upper floor levels, Loggias are used as connection passages or as outdoor seating.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;not recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;recommended&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD2:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,5 m;&lt;br /&gt;
** &#039;&#039;&#039;Threshold LOD3:&#039;&#039;&#039;&lt;br /&gt;
*** Modeling only, if the Loggia&#039;s depth &amp;gt;= 0,2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modeling Principle&#039;&#039;&#039;&lt;br /&gt;
*** The building contains all geometry-containing boarder surfaces&lt;br /&gt;
&lt;br /&gt;
*** The Loggia (BuildingInstallation) &#039;&#039;&#039;references (Xlink)&#039;&#039;&#039; to the building&#039;s corresponding boarder surfaces. If the Loggia&#039;s floor is not part of the exterior building structure, it will be modeled as a geometry-containing boarder surface at the Building Installation (? deutsch: ...wird sie als Begrenzungsfläche mit Geometrie am BuildingInstallation modelliert).&lt;br /&gt;
*** The building&#039;s volume references (Xlink) to the building&#039;s corresponding boarder surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggia-Prinzip-v2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modeling Principle of a Loggia&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!------------&lt;br /&gt;
1. Preconditions(LOD2, LOD3):&lt;br /&gt;
&lt;br /&gt;
Only presentable, if the height data for both the floor surface&#039;s and ceiling&#039;s position are available for the Loggia.&lt;br /&gt;
Nur darstellbar, wenn Höheninformationen für Lage der Grundfläche und Decke der Loggia vorliegen.&lt;br /&gt;
&lt;br /&gt;
2. Modeling (LOD2, LOD3):&lt;br /&gt;
   Modeling as BuildingInstallation, containing floor surface, wall surfaces and ceiling of the Loggia.&lt;br /&gt;
   Modellierung als BuildingInstallation mit Grundfläche, Seitenflächen und Decke der Loggia.&lt;br /&gt;
   In this context&lt;br /&gt;
      floor surface=OuterFloorSurface ( ALKIS: AX_Bauteil ),&lt;br /&gt;
      wall surfaces=WallSurfaces and&lt;br /&gt;
      ceiling=OuterCeilingSurface (CityGML 2.0) respectively WallSurface (CityGML 1.0)&lt;br /&gt;
&lt;br /&gt;
3. A note concerning ALKIS (LOD2+)&lt;br /&gt;
   To create a closed volume, the object&#039;s floor surface = AX_Building - AX_Component (deutsch: AX_Gebäude - AX_Bauteil)&lt;br /&gt;
&lt;br /&gt;
-------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attribute =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Loggia (1001); see SIG 3D Codelistrecommendation for [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;recommended:&#039;&#039;&#039;&amp;lt;/span&amp;gt; A Loggia is considered as a building component which semantically consists of the building&#039;s boarder surfaces and possibly an exterior floor surface.&lt;br /&gt;
&lt;br /&gt;
Eine Loggia wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loggien&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Real Building&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS (German Cadastral Data)	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z09.png|200px]]&lt;br /&gt;
Innenliegende Loggia		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z09.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z09.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z12.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z12.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_01.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/9/9a/Loggia-01-CityGML-LOD2-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Teilweise zurückspringendes Erdgeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z13.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_02.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/6/63/Loggia-02-CityGML-LOD2-V1.gml CityGML herunterladen] *	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z13.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude mit innenliegenden Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z15.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z16.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z16.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_03.jpg.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/c/c2/Loggia-03-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Loggia_Z17.png|200px]]&lt;br /&gt;
Mehrgeschossiges Gebäude, Loggien über gesamte Frontbreite und Höhe&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z17.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z18.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z17.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_04.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d8/Loggia-04-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 8 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Loggien_halbe_Breite-05-Foto-V1.png|200px]]&lt;br /&gt;
Loggien über halbe Frontbreite (Reihenhaus)&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:|200px]]	&lt;br /&gt;
 Kamen Am Langen Kamp 25&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_05.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a9/Loggia-05-CityGML-LOD2-V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 9 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Vorgebaute_Loggien-06-Foto-V1.jpg|200px]]&lt;br /&gt;
Vorgebaute Loggien&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Loggia_Z19.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Loggia_Z14.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Loggia_Z19.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f6/Loggia-06-CityGML-LOD2_V1.gml CityGML herunterladen] *&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;#42; Die Geometrie ist bei diesem Beispiel innerhalb des &amp;lt;code&amp;gt;lod2Solid&amp;lt;/code&amp;gt; modelliert, nicht in den jeweiligen &amp;lt;code&amp;gt;BoundarySurface&amp;lt;/code&amp;gt; Elementen (Widerspruch zum Standard)!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==== Thoroughfare ====&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
SIG3D: offene &#039;&#039;&#039;Durchfahrt&#039;&#039;&#039; ist eine Stelle, an der mit &#039;&#039;&#039;Fahrzeugen&#039;&#039;&#039; durch Gebäude ebenerdig gefahren werden kann und die durch Wände und eine Decke begrenzt ist.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&amp;lt;!--Um die Einrückung der Liste zu gewährleisten, muss die Tabelle in einer Zeile steht, d.h. ohne Umbrüche --&amp;gt;&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2 / LOD3:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Durchfahrt &amp;gt;= 2 m;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Durchfahrt in einem Gebäude)&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;[[image:Durchfahrt-Prinzip.png|600px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;Modellierungsprinzip einer Durchfahrt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039; (Gemeinsame Durchfahrt durch zwei Gebäude)&lt;br /&gt;
*** Die Gebäude enthalten jeweils alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Durchfahrt (BuildingInstallation) wird dem Gebäude mit dem größeren Anteil der Durchgangsbreite zugeordnet. Die Durchfahrt &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes und komplettiert die Durchfahrt mit Begrenzungsgeometrie an der BuildingInstallation. &lt;br /&gt;
*** Die Gebäudevolumen referenzieren (Xlink) auf die entsprechenden Begrenzungsflächen der jeweiligen Gebäude&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-Prinzip-Var-2.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer gemeinsamen Durchfahrt&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Die Modellierung von Gebäuden in geschlossener Bauweise wird in [[#GebäudeInGeschlossenerBauweise|Kapitel 3.7]] beschrieben&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Durchfahrt (1002); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Durchfahrt wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border:thin&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Durchfahrten&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 1 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
Durchfahrt in einem Gebäude&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z26.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
  		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/0/05/Durchfahrt-01-CityGML-LOD1-V2.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-01-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/2/20/Durchfahrt-01-CityGML-LOD2-V2.gml CityGML herunterladen]&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_gemeinsamer_Durchfahrt-02-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit gemeinsamer Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z27.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z26.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-02-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a5/Durchfahrt-02-CityGML-LOD2-V4.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 3 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z28.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-03-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/f/f1/Durchfahrt-03-CityGML-LOD2-V2.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 4 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zwei versetzt stehende Gebäude mit getrennten Durchfahrten&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z29.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z29.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-04-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4c/Durchfahrt-04-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 5 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_einseitiger_Durchfahrt-05-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit einseitiger Durchfahrt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z27.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Durchfahrt-05-LOD2.jpg|200px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://quality.citygmlwiki.org/images/e/eb/Durchfahrt-05-CityGML-LOD2-V1.gml CityGML herunterladen]&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 6 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwei_Gebaeude_mit_Verbindungstrakt-01-Foto-V1.jpg|200px]]&lt;br /&gt;
Zwei Gebäude mit Verbindungstrakt&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:ALKIS_Durchfahrt_Z31.png|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z31.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 7 ---------------------------------------------------&amp;gt; &lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Real_Durchfahrt_Z53.png|200px]]&lt;br /&gt;
Durchfahrt im Obergeschoss&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD1_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
[[image:LOD2_Durchfahrt_Z53.png|200px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Dormers / Zwerchhaus (Zwerchgiebel)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039;, kurz Gaube, vereinzelt auch Dachgaupe bzw. Gaupe, ist ein Dachaufbau im geneigten Dach eines Gebäudes. Die Dachgaube dient zur Belichtung und Belüftung der Dachräume. Zu diesem Zweck befinden sich in den Gauben von Wohngebäuden im Allgemeinen Fenster. Gleichzeitig vergrößert eine Gaube den nutzbaren Raum im Dachgeschoss [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
Eine &#039;&#039;&#039;Dachgaube&#039;&#039;&#039; steht nicht in einer Ebene mit einer Außenwand des Gebäudes. Die Dachgaube (bzw. dessen Grundriss) hat einen Mindestversatz von 0,5 m und liegt innerhalb des Gebäudegrundrisses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; ist ein ein- oder mehrgeschossiger Aufbau eines geneigten Daches. Es hat einen Giebel und ein eigenes Dach. Der Zwerchgiebel steht in der Flucht der Gebäudeaußenwand. Dadurch unterscheidet sich das Zwerchhaus von der Gaube, die unabhängig von den Außenwänden auf dem Dach positioniert ist. Das Dach des Zwerchhauses ist häufig als Satteldach ausgebildet. Dessen First verläuft quer (zwerch) zum Dachfirst des Hauptdachs. Entsprechend stehen die Traufen von Zwerchdach und Hauptdach rechtwinklig zueinander [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anmerkung:&#039;&#039;&#039; Das &#039;&#039;&#039;Zwerchhaus&#039;&#039;&#039; wird nicht als Gebäudeinstallation modelliert sondern als Begrenzungsflächen am Gebäude selbst.&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** Schwellenwerte LOD2:&lt;br /&gt;
*** Modellierung nur, wenn Breite und Höhe der Dachgaube &amp;gt;= 2 m;&lt;br /&gt;
** Schwellenwerte LOD3:&lt;br /&gt;
***&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie des Gebäudekörpers. Um das Volumen zu schließen wird eine ClosureSurface in die Dachlücke modelliert.&lt;br /&gt;
*** Die Dachgaube (BuildingInstallation) &#039;&#039;&#039;enthält alle Begrenzungsflächen mit Geometrie&#039;&#039;&#039; der Dachgaube. Um das Volumen zu schließen wird eine ClosureSurface modelliert oder auf die entsprechende ClosureSurface des Gebäudekörpers referenziert (Xlink mit OrientableSurface).&lt;br /&gt;
*** Das Gebäudevolumen, Volumen des Gebäudekörpers und Volumen der Dachgaube (&#039;&#039;&#039;CompositeSolid&#039;&#039;&#039;), referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudekörpers und der Dachgaube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Dachgaube-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Dachgaube&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Dachgaube (1003); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Dachgaube wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples =====&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dachgaube&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:DachgaubeClosure-01-LOD2.jpg|200px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/b/b5/DachgaubeClosure-V1.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;1200px&amp;quot;  border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Ueberschrift ---------------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zwerchhaus (Zwerchgiebel)&#039;&#039;&#039;	&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Spaltenbschriftungen -------------------------------------------&amp;gt; &lt;br /&gt;
   &amp;lt;tr align=&amp;quot;middle&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
Reales Beispiel&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
ALKIS 	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD0	&lt;br /&gt;
    &amp;lt;/td&amp;gt;   &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD1	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD2	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
CityGML LOD3	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Zeile 2 ---------------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;tr align=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchhaus-Foto-V3.jpg|200px]]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-ALKIS-v02.png|170px]]	&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD0-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/a/a0/Zwerchgiebel-LOD0-V01.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD1-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/3/32/Zwerchgiebel-LOD1-V01.gml CityGML herunterladen]	 		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD2-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/4/4b/Zwerchgiebel-LOD2-V02.gml CityGML herunterladen]		&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
    &amp;lt;td width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Zwerchgiebel-LOD3-v02.png|170px]]&lt;br /&gt;
[http://quality.citygmlwiki.org/images/d/d4/Zwerchgiebel-LOD3-V01.gml CityGML herunterladen]	&lt;br /&gt;
    &amp;lt;/td&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arcades / Architrav ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Definition =====&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Eine &#039;&#039;&#039;Arkade&#039;&#039;&#039; (lateinisch arcus: Bogen) bezeichnet in der Architektur einen von Pfeilern oder Säulen getragenen Bogen. Der Bogen lässt wesentlich größere Spannweiten zu als dies beim Architrav möglich ist [Wikipedia].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIG3D:&#039;&#039;&#039; Der &#039;&#039;&#039;Architrav&#039;&#039;&#039; (von italienisch architrave, aus griechisch ἀρχι, archi-, Ober-, Haupt- und lateinisch trabs, Balken) ist ein auf einer Stützenreihe ruhender Horizontalbalken. In der Antike wurde der Architrav auch Epistyl genannt, da er hier meist auf Säulen ruht (Epistyl von griechisch auf den Säulen liegend)[Wikipedia].&lt;br /&gt;
&lt;br /&gt;
===== CityGML Feature =====&lt;br /&gt;
* &#039;&#039;&#039;LOD1:&#039;&#039;&#039; not available&lt;br /&gt;
* &#039;&#039;&#039;LOD2:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LOD3:&#039;&#039;&#039; &#039;&#039;bldg:BuildingInstallation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Geometry =====&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;gml:Geometry&#039;&#039; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;nicht empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;bldg:boundedBy&#039;&#039; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;empfohlen&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Schwellenwerte LOD2:&#039;&#039;&#039;&lt;br /&gt;
***   Schwellenwerte für Modellierung von Stützen: alle Seiten der BoundingBox der Stütze &amp;gt;= 0,5 m&lt;br /&gt;
** &#039;&#039;&#039;Modellierungsprinzip&#039;&#039;&#039;&lt;br /&gt;
*** Das Gebäude enthält alle Begrenzungsflächen mit Geometrie&lt;br /&gt;
*** Die Arkade (BuildingInstallation) &#039;&#039;&#039;referenziert (Xlink)&#039;&#039;&#039; auf die entsprechenden Begrenzungsflächen des Gebäudes. &lt;br /&gt;
*** Das Gebäudevolumen referenziert (Xlink) auf die entsprechenden Begrenzungsflächen des Gebäudes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table   border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr align=&amp;quot;left&amp;quot; valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
[[image:Arkade-Prinzip.png|600px]]&lt;br /&gt;
    &amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;tr align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&lt;br /&gt;
	Modellierungsprinzip einer Arkade&amp;lt;/td&amp;gt;  &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Attributes =====&lt;br /&gt;
;&#039;&#039;bldg:function&#039;&#039;&lt;br /&gt;
:Arkade (1009); siehe SIG 3D Codelistenvorschlag für [http://www.sig3d.org/codelists/Handbuch-SIG3D/building/2.0/CL-V1.0/BuildingInstallation_function.xml &#039;&#039;bldg:BuildingInstallation --&amp;gt; function&#039;&#039; ]&lt;br /&gt;
;&#039;&#039;bldg:boundedBy&#039;&#039;&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;empfohlen:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Eine Arkade wird als ein Bauteil angesehen, das sich semantisch aus Begrenzungsflächen des Gebäudes und evtl. einer äußeren Bodenflächen zusammensetzt.&lt;br /&gt;
&lt;br /&gt;
===== Examples  =====&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border:thin&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkaden&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:Real Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:ALKIS Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD1 Arkaden.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V1.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
[[Image:LOD2 Arkaden V2.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1200px&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Arkade&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
Reales Beispiel &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
ALKIS &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD0 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD1 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD2 &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
CityGML LOD3 &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkaden-01-Foto-V1.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-ALKIS-v01-red.png|200px]] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD0-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/4/43/Arkade-LoD0-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD1-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/2/21/Arkade-LoD1-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD2-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/e/e5/Arkade-LoD2-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
[[Image:Arkade-LOD3-v01-red.png|200px]] [http://quality.citygmlwiki.org/images/f/fb/Arkade-LoD3-Beispiel-Wiki-01-V01.gml CityGML herunterladen] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Karl-Heinz Häfele</name></author>
	</entry>
</feed>