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Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)
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Revision as of 12:56, 11 November 2013
25 bytes removed
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12:56, 11 November 2013
→gml:LinearRing
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Linear Ring, but not planar <math>P_4=(2,4,0)</math></td>
Linear Ring, but not planar <math>P_4=(2,4,0)</math></td>
<td width="33%">
<td width="33%">
−
No Linear Ring: all 3 points are co-linear
<math>P_1=(2,2,1)</math>
; self-intersection (see (iii))
+
No Linear Ring: all 3 points are co-linear; self-intersection (see (iii))
</td>
</td>
Karl-Heinz Häfele
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