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Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)
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Revision as of 12:53, 11 November 2013
37 bytes removed
,
12:53, 11 November 2013
→gml:LinearRing
Line 379:
Line 379:
<tr align="left" valign="top">
<tr align="left" valign="top">
<td width="33%">
<td width="33%">
−
Linear Ring,
der nicht
planar
ist
<math>P_4=(2,4,0)</math></td>
+
Linear Ring,
but not
planar <math>P_4=(2,4,0)</math></td>
<td width="33%">
<td width="33%">
−
Kein
Linear Ring
, da die 3Punkte ko
-linear
sind,
<math>P_1=(2,2,1)</math>;
Kanten berühren sich im Innern
(
siehe
(iii))
+
No
Linear Ring
: all 3 points are co
-linear <math>P_1=(2,2,1)</math>;
self-intersection
(
see
(iii))
</td>
</td>
Line 388:
Line 388:
<tr align="left" valign="top">
<tr align="left" valign="top">
<td colspan="3">
<td colspan="3">
−
'''
Abbildung
6:'''
Sonderfälle
:
nichtplanare und ko
-
linesre
Linear Ring
Elemente
.
</td>
+
'''
Figure
6:'''
Special cases
:
non
-
planar and co-linear
Linear Ring
Elements
.</td>
</tr>
</tr>
</table>
</table>
Karl-Heinz Häfele
Administrators
, writer
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