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Modeling Guide for 3D Objects - Part 1: Basics (Rules for Validating GML Geometries in CityGML)
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Revision as of 17:52, 9 January 2012
82 bytes added
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17:52, 9 January 2012
→gml:Solid
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Es gilt <math>P_i^k=P_{j+1}^l</math> und <math>P_{i+1}=P_j^l</math> .
Es gilt <math>P_i^k=P_{j+1}^l</math> und <math>P_{i+1}=P_j^l</math> .
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+
Die Polygone aus
<math>
C
</math>
sind so orientiert, dass die Flächennormalen nicht ins Innere des Festkörpers zeigen, sondern nach außen.
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−
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<math>
/cup</math>
−
−
<math>\sqrt{\sqrt{\sqrt{x}}}
</math>
== <span id="MultiSurface">gml:MultiSurface</span> ==
== <span id="MultiSurface">gml:MultiSurface</span> ==
Karl-Heinz Häfele
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